Disclaimer: You don't need to have watched Disney+'s What If...? to read this post. And, to be completely honest, it would be better for you if you didn't watch What If...? anyway because it's just honestly not worth your time. I've always been fairly critical of what Marvel Studios puts out and I have to... Continue Reading →
Let’s Talk About – Loki & The Potential Birth of the “Megapremise”
Loki came out this week. And, as a man who fully expected to hate that show, I was genuinely surprised by how much I enjoyed the first episode. Will I enjoy all six episodes? Who knows. Can I emphatically say that its theme song is one of the best OST themes I’ve heard in a... Continue Reading →
Let’s Talk About – SWOGing, A Star Wars Phenomenon That Just Made It To Resident Evil: Village
I finished Resident Evil: Village. And I have two things to say. First, in case you’ve heard different from certain websites or YouTube personalities, I will be the completely honest party and say, man, that game is not good. I can seriously go on an entire rant about conflicting game mechanics; bugs; bad conveyance; manipulative,... Continue Reading →
Let’s Talk About – “Uncanny Mess Realism” in Worldbuilding
Welcome back! Or Happy . . . First Time Here? Uh . . . Welcome! Holy shit, I'm never trying to write a normal intro ever again. Today, I wanted to get back to writer talk. I have an important life update I'll drop on you guys, but nothing crazy . . . Well, it... Continue Reading →
Let’s Talk About – My Writer Quirks
So, if there's one thing my writing group has exposed to me by accident, it's my collection of what I think of as "Writer Quirks": illogical standards / habits that dictate how and what I write. I mean, I knew they were there, but some of them have been discovered by my writing group, so... Continue Reading →
Let’s Talk About – The Anatomy of a Good Crew
A while back, I was talking with a friend and fellow writer about a future project. While describing it, I called it a "Team story," and then squinted. "Is there a better word for that? Like, a story where your characters are one team?" And I don't remember if I stopped trying to explain or... Continue Reading →
Let’s Talk About – Iconic Characters
Man, being able to breathe is amazing, isn't it? Like, I woke up today and didn't immediately look at the news. Isn't that wild? I just woke up, drew in a breath, exhaled it, and then did that again a few times without being afraid, and holy shit, isn't that weird? Anyway, hi and welcome... Continue Reading →
Let’s Talk About – The Responsibility of the Writer
Star Wars: Squadrons just came out. That was the impetus for this post. I mean, I've felt like I needed to talk about what I think of as "the Responsibility of the Writer" for a while now, but Squadrons triggered me. Because, based on promo videos, I thought it was another Star Wars game that... Continue Reading →
Let’s Talk About – That Nostalgic FOBU
It turns out the board game I've been working on is very similar to a game that already exists, called Nemesis. They aren't identical, which is the great thing; I spent so much time over the last few years working on my game, Voidsong, that I'd be legitimately depressed if it was accidentally identical to... Continue Reading →
Let’s Talk About: The Emperor’s Pistol
I went to the Metropolitan Museum of Art this past Wednesday. It was the beginning of a new trend I've started of just getting out of the house. Maybe it's in celebration of finishing the edit of Memory. More likely, it's just an intense desire to be out having fun when I have the freedom to... Continue Reading →