Process in Progress #2 – The Character Wall

Hi there.

I had a bunch of things I wanted to write about today, and, in choosing one, I wound up shooting wa-a-a-a-ay over the typical release deadline. Apologies for that.

But I didn’t want to publish another life update. And I didn’t want to vent about my presence on social media either (which I’m displeased with not from a popularity standpoint, but from an “I hate what I do on there” standpoint [more on that in the Afterword]).

What I did want to do: actually talk about writing again, which I feel I haven’t done for a while.

The topic? The weird way a story requires you to prioritize certain character arcs. In a roundabout way. Let me explain.

I’m Honing One of My Protagonist’s Motivations
(& I Was Having a Harder Time with It Than I Wanted)

The situation: one of the protagonists in my current WIP is named Kole Buchanon. As that WIP is a rewrite of a book I wrote years ago, Kole’s personality has drastically changed.

In the original, he was insecure from a lifetime of being mistreated. Lacking in confidence, he was often unwilling to face challenges and his arc centered on defying that–putting himself in harm’s way to help other people. The hang up of being mistreated is something I still want to use in a future book somewhere, because I think that has merit, but the arc was as typical as they come.

New Kole is a capable, fledgling rebel. A person who’s challenged the setting’s corrupt Emperor by engaging in (admittedly low-impact) criminal activity. His hang up is experiencing, in the Prologue, the futility of challenging the Emperor when he tries a slightly higher-impact heist and it goes horribly wrong. His arc is . . . still up in the air actually, but that doesn’t matter for this post! Ha ha!

What matters is, in my outline for the rewrite, I kept referring to Original Kole’s arc.

I’m not sure how that happened. I knew he was a different character in the rewrite, but somehow, I focused so heavily on my other protagonist, Memory, that I just didn’t realize the adjustment to his personality was as intense as it was. Or maybe I was just so hellbent on getting the outline done that I didn’t realize I needed to slow down for Kole’s sake?

Either way, all of this came to a head when I got to the last chapters, and finally looked at the notes my writing group gave me about Kole’s motivations: that they weren’t clear. And, after I revisited those motivations and his arc as a whole, I finally realized the mix up.

Now, why am I writing about this at all?

Because, on one hand, after the last session of my writing group, I realized not only that Kole needed a totally new background story, but that the arc he needs for this first novel . . . isn’t going to be his best arc?

Like, I came up with a really awesome arc for him when I was brainstorming what his best character arc could be, but it just doesn’t fit in the first book? He needs to react to the situation in front of him, and that awesome potential arc works way better for a potential sequel?

I definitely explain, but first . . .

The Character Wall

When I realized I needed to rewrite Kole’s past, I realized that there were certain aspects of him that I wanted to focus on.

And, if you’re here exclusively for the “Process in Progress” part, then this is it.

I realized that, with Kole and all of my characters going forward, I want to know:

  1. The Hang Ups – Probably the most important thing for me is going to be the emotional problems that a character has. It’s “hang ups” plural because there are going to be a bunch of these. “Regrets abandoning his family.” “Experienced a lot of horrible things in the war.” Not all of these will heavily impact the plot, but in my mind, they’re as prevalent as “Favorite Color” and way more important.
  2. The Arcs – Specifically the arcs the character is going to go through and how those arcs are split up among the different entries in the series (if it’s a series). I can’t predict this right off the bat–I’ll have to work on each installment of the story before I know what arcs fit where.

But I’m here mentioning all of this now because . . .

A Character’s Arc in a Story Needs to Fit the Story

Okay. Seriously, forgive me for sounding dense.

But what I meant with that heading is . . . a character’s arc can’t just be what you want it to be for a novel.

You can’t just design a setting, establish a plot, and then just force the character’s best arc to happen in that setting and plot if it doesn’t fit.

Kole Buchanon is going to learn some hard truths about his past. It’s going to happen.

But as absolutely bizarre as it is to say, he’s not going to learn any of those truths in the first book.

Because it just doesn’t fit what’s happening and what he’s feeling in the setting and plot I’ve created for the first novel.

Kole can’t reconcile his bad experiences with his family because that just doesn’t work with the theme and plot of the first novel. Even if I tried to wedge it in, with would be rushed, rigid, and would not land like it would in book 2.

So I can’t do it in book one. And, as a person who’s never written a sequel, that blows my goddamn mind.

The Memory Roadmap–which is a things I have now?–is set for Kole to have his big arc in book 2 and Memory to have hers in book 3.

And, aside from that being weird and surprising, it also brings me a lot of hope.

Because, for the first time in my life, a sequel is coming together in my mind.

And just yes.

Please.

I am so goddamn pumped to write an amazing sequel.

This is a weird milestone that I have to imagine other writers hurdled right over.

But whatever. I’m not them, and I’m massively grateful to be experiencing this progress.

Book 2? I’m coming for you.

~Afterword~

Thanks for reading.

Yeah, about social media–I hate it. LOL I just don’t do it well. Like, when I hop on Twitter, it’s just to look at cute cat videos or get massively angry about political stuff. Or, at the worst of times, I scroll through fandom hashtags and get inspired to talk shit about things I don’t like.

And–I’ve said it so many times on here–I just don’t want to do that anymore. Dissecting multi-million dollar blockbuster films is one thing, but talking shit about something people love–on Twitter–is another thing entirely. Like . . . why? Why shit on someone for being excited about Justice League, or for liking the DCEU in general? I unironically loved Aquaman. It was a stupid, fun spectacle and I’m super excited for it’s sequel.

I’d just rather dole out that love than fling hate.

So, yeah, I’m deleting my Twitter. I would keep it and say positive things, but I’d feel trapped not being able to speak my mind, and speaking my mind has the chance to spark an argument, yadda yadda yadda.

So, on the chance you’re following me there, expect me to just disappear.

And, hey, just follow me here instead.

Where, ya know, we can chat about dumb stuff in more than 280 goddamn characters.

If you enjoyed this post, I do this every Sunday (unless it’s a day like today where I got to posting after 12am). You can always stop by next week for something else that could be anything. Between now and then, I could go to space and write about how that felt. Probably not gonna happen, but maybe.

Anyway, until next time, stay safe, and take care of yourself. Really though–make sure you’re drinking enough water and don’t push it all the time, even if you want to. You are the only person capable of pampering yourself the way you deserve to be pampered. Basic human rights, like water, are a good start.

Bye!

Your Fantasy Characters and How to Understand Them

It’s time for some honesty. When I think of the original version of my book (which I really try to never do), among all of the things that were horribly wrong, there’s one factor that’s oddly hit or miss. Characters. When I set out to rework the novel, a major part of the endeavor was dedicated to finally, truly sorting out all of the characters.

To specify, no, there weren’t many–that isn’t where the confusion was. And no, they weren’t all bad; to the contrary, in many of the cases where I initially thought I had to change a character, I ultimately reversed the changes I made when I looked over my edits.

So, what was the problem with them? What needed to change? Well, to say it in a seriously undefined way, a lot of them were just off. Lethe, my protagonist, and several side characters were solid from the start, but a lot of the others were just…

… weird.

I should specify–they were unnatural. Some of them believed and said strange, nonsensical things. Some of them had confused emotions; one moment they’re on the verge of tears, the next they’re angry or maybe playing a magical flute (that I clearly hated because this is like, the bajillionth time I’ve brought it up in the past weeks). To put it simply, they were all a mess.

I bring this up because, in my mind, unrealistic, unbelievable characters have always been the fantasy genre’s bane. Now, I don’t mean that I think it’s silly for a fantasy character to have giant fangs or blue skin–obviously–but because of the blue skin and the fangs, the realism of a character’s personality is incredibly important. Because if a character with fangs and blue skin walks up and says something silly or confusing, you’re suddenly reading an episode of Power Rangers (not to knock Power Rangers or anything, but that segue to Goldar was completely accidental). Although it may sound weird, personality is often the only thing standing between a reader watching a giant, blue cat man in golden armor and knowing that they’re watching a giant, blue cat man in golden armor.

This applies to normal fiction as well, of course, because believable characters are just part of what interests us as humans–we want to read other people’s stories and be entertained by their lives; when a character suddenly comes off as fake, we lose interest because the odd, backwards illusion of fiction is broken; in it’s simplest terms, we realize we’re reading something another person wrote.

So, the point of all of this: I thought I’d share my thoughts about sorting those characters out with the idea that maybe it’ll help you sort your own characters.

Allow me to start with another clarification…

Understanding, Not Fixing

I’ve said “sort” up until this point, but it’s really not the best term in relation to character design. According to my experience, at least, nothing good comes from trying to fix characters; the unnatural dialogue that didn’t fit with a character’s usual thoughts, the strange dialect they use or unusual choices that they make–all of those came from trying to make my characters into people who were cool enough. Not that your characters shouldn’t be cool–of course they should, particularly by your standards. But not at their expense; a lot of messy, nonsense traits can arise when you try to force a personality on someone who already has one.

Yep. You heard me.

Before you navigate away, consider this: writers often unintentionally create characters who mirror themselves. I can tell you personally that all of my characters have an aspect of my personality. There are many more who I understand because I’ve known them in real life. Likely, the first kind, who you understand from your own experiences, are your protagonists and the second kind, who you only understand from second-hand experience, would be your side characters. While I absolutely believe and support the idea that skilled writers create characters completely unlike themselves as protagonists, that doesn’t change the point here: despite how cheesy it is to say, “Your characters are actually people”–despite how much that makes it sound like I believe they’re living, breathing entities that exist in some other dimension–the point is that they’re real people because they’re you. Or me. Or someone you know. The point is that even writers who try really hard are likely going to put some facet of themselves into their characters because they’re writing the book. Their characters come from them–from their experiences, to say it in a non-cheesy way–and the more accurately they’re portrayed, the more real and intriguing they are.

So, to put it simply, treating your characters as actual people is the first step. Looking at them as someone from your subconscious that you have to understand and not someone who exists in a vacuum who you have to make is the key.

Actually understanding who they are and what they feel, however, is another, complicated matter. In my case, I adopted ill-fitting personalities for some of my characters because I just didn’t know better and didn’t know how. Now, however, as a man who’s far more confident in my character creation, I’ll leave you with my short list of the ways I came to understand my characters:

  1. Thinking About Them in Relation to Your World: Despite what I said earlier about characters coming from you or someone you know, I want to stress that you shouldn’t dwell on making them exactly like their source; treat them as real people–your people–in a situation that may be similar to yours (your friends’, etc.) and who have similar personality traits to you (your friends, etc.), but who are ultimately not you (or anyone you know).
    To hopefully be less confusing, consider that your life, and your experiences, shape you. Then consider that different experiences and decisions in your life would have changed who you are now. Your protagonists (for example), no matter how similar they are to you, would have to be an alternate version of you by default. Lethe, for example, is not me if only because I love pizza and he has absolutely no idea what pizza is.
    Now, in my experience, the best way to handle this is to start with a basic concept for your character (the initial idea of them–really honest and likable man, for example) and drop them into the world you designed. You’ll need to very seriously and thoroughly consider their place in that world. What’s this honest and likable man’s profession? Are there many honest people where he lives? Does his honesty have something to do with the fantasy culture you created? Does it have something to do with his past?
    Each answer will bring you closer to understanding who your character is, but it’s important to note that all of this relies on your familiarity with your world; naturally, it’s not essential that you decide on every detail of your world first, but when you decide on a new aspect of it, you should run through your cast to be sure that aspect influences everyone it should (despite how it sounds, relating a new element of my worlds to a character has been an awesome, irrationally exciting experience 100% of the time).
  2. Create Profiles for Each Character: The worst thing you can do for yourself is find these answers and not record them. At least if you’re anything like me, that is; I know that no matter how fantastic and nuanced my characterization decisions are, I will forget them with enough time.
    But beyond that basic functionality, making profiles for your characters, in which you hammer down the full range of personality traits (from Religion to Favorite Food), will only help you understand them more clearly. It sounds tedious–largely because it is–but the end result will be an answer to every possible question about your characters and, more importantly, more writing fuel.
    What do I mean by “writing fuel”? Simple:
    “Lethe walked to the bar and ordered an ale. He wouldn’t drink it–he never did (also a big difference between Lethe and I) , but he needed to look natural as he scanned the common room for a Silvertongue.”
    … as opposed to…
    “Lethe walked to the bar and ordered a–” uhhhhhh… <phew>… … Oh man. I dunno. What does he like? Hmm… <five hours later> Errrr… Hmmm… I’ll pick this up tomorrow! :D
  3. Avoid the Easy Answers: When you find the definitive answers to all of those questions, you’ll know because they’ll just work. You’ll know that you’ve found your character because they’ll absolutely make sense to you.
    However, there’s always the temptation to quickly settle with cliches. Is your protagonist an ultra badass who never breaks a sweat? Is your evil bad guy bald? Is your protagonist’s mentor a mysterious old Ben–er, man who lives outside of town?
    Then you’ve probably drawn your answers from another character. Although one could argue that there’s nothing wrong with drawing inspiration from other, incredibly popular characters, I think it’s important to stop yourself from doing so; in most cases, these are simply easy answers to complicated questions that you’d rather not answer. And just one of these easy answers in the wrong place, executed in the wrong way (naming your father figure Ben Parker for example–even in homage) will just come off as cheap.
    In summary, it’s far better to give your characters the extra time and make sure they’re real and not caricatures of other fictional characters. If it helps, just think of Xerox’s; the more copies you make of a document that’s already been copied, the lower it’ll be in quality.
  4. Choose a Theme Song for Them: Have you ever watched Batman: The Animated Series? I know–tangent of the year–but not really. Even when I was a kid, one of the most striking things about that show was how every single villain had a theme song. If you’d like an extra assignment here, just go back and watch any episode (with a super villain [I’m not sure if Rupert Thorne and the other mobsters had themes]). Listen for their themes and how well they communicate everything about that villain (or just watch this for a few examples).
    What’s the point? A theme song can do wonders for how an audience understands a character. For the sake of understanding your characterss better, make yourself that audience; find a theme song that fits, whether it’s an actual song with lyrics or something composed (I’m partial to video game music for themes myself [here’s one of Lethe’s]). Even just the act of finding that theme will help refine how you feel about your character, and listening to it afterward will help remind you who your character is.
    It’s important to note though that this is another case where the potential to copy comes along. The simplest way to put it: Lethe’s other theme is also from Castlevania (I’d be the first to admit that I was absolutely inspired by that series), so I had to take extra care to not unwittingly give Lethe a whip and full head of long, luxurious vampire-slaying hair. No matter what theme you choose, make sure that the theme’s original source doesn’t influence your character more than your character influences it.
  5. Draw Them and/or Get Someone Else to Draw Them: Although I know it’s not always necessary in the fantasy genre, designing your characters is also a great way to get to know them. I’m absolutely not an artist, but I do love character design, so many of my sketch books are full of drawings of characters from different stories. Even just a sketch is likely to make you think of your character in a way you might not have–there may be a quirk that you realize they need or a physical attribute that you suddenly feel doesn’t work for them.
    If you really can’t draw, however (and even if you can) seeing someone else’s rendering of one of your characters will absolutely and instantly help define them in your eyes; if the depiction is perfect, you’ll know it, love the picture, and possibly print it and keep that copy in your wallet like it’s a photo of your kids.
    And if it’s terrible, you’ll immediately see everything your character isn’t, defining them in a backwards way (and perhaps you’ll also have an opportunity to change whatever bit of your writing gave your artist the wrong impression in the first place).

~~~

Well, I do believe that’s all I have for you on understanding your characters. If this helped in any way or you feel it may help someone you know, feel free to share. And as always, thanks for reading.