Let’s Make: A Fantasy Story Shop — Lucky’s

It’s been a while since I did a Let’s Make, one of the many series that fell to the wayside when I stopped posting every day. Still, I love this series, so I thought I’d sacrifice one of the more recent, bloggier posts for another installment.

And, this time, I thought I’d solidify something I’ve been slowly gathering details for in my day-to-day: a fantasy shop.

See, the weird thing about “shops” in fantasy is that they’re often . . . samey? Basic? Maybe “convenient” is the right word, but what I’m getting at is that they’re usually thrown together based on simple standards (not so much tropes, but basic, established ideas of what fantasy shops are, how they work, what they sell). DM’s running D&D games might try to give shopkeepers a bit of charm, but fantasy, in general, makes the average shop a little simple. A little too perfectly named.

A shop in a town known for its thieves, for example, might be called “The Rusty Lockpick.”

In a seafaring town, the shop might be “The Bronze Spyglass.”

And, sure, both of those would be charming, acceptable names.

But, today, I want to offer a different approach: how about a shop built by someone who wasn’t cute about naming it?

How about just a no frills, mess of a store on the side street of a fantasy city?

Yeah. . . Yeah, let’s make that!

Step 1 — Choose a Name

A little backwards this time, but choosing the name of this shop first will help sell it as a hastily chosen name, or perhaps one that’s lost its meaning.

What I’m looking for is something charming — of course — but also something simple, memorable, and easy to say. Basically, I’m looking for a nickname for this shop, because I’m getting the feeling this rundown little place has been in business for generations.

Off the top of my head, I’m going with “Lucky’s”.

Step 2 — Figure Out the Proprietor

So, of course, I don’t want to go crazy giving a ton of backstory for a side character who won’t be a main part of Rainwater, but I do want to give the proprietor of Lucky’s a believable, charming personality, with just enough backstory to build off of. Because, as I’ve learned the hard way, if I don’t give my characters room to grow in my stories — if I hammer everything down in an outline — my details will be ridged when it’s time to write.

So, instead, I’ll jump into whatever smaller details come to mind.

  • The proprietor’s name isn’t “Lucky.” My initial thought is to make Lucky his grandfather, but I love the idea that Lucky was a mascot — maybe a dog? Maybe the proprietor’s grandfather’s dog, who used to be his companion on adventures?
  • Not sure yet what the proprietor’s actual name is, so let’s just go with a placeholder: Rosco.
  • If you walk in, see Rosco, and say, “So you must be Lucky,” he is guaranteed to gouge you for whatever you want, no matter how small.
  • I can’t fight the idea that Rosco has an eye patch. It seems incredibly typical somehow, but when I try to think of a notable shopkeeper with an eye patch, I come up blank.
    Actually, I think the stereotype for a proprietor in fantasy is literally “barrel-chested.” Inn keepers, smiths — whoever they are, whether they’re jovial or gruff, they’re always “barrel-chested” men.
    So, I think I’m alright on the eye patch.
  • Rosco lost his eye in . . . okay. I just brainstormed it for 10 minutes and found a bunch of possible ways he lost it. However . . . I’m also getting the strong, aimless curiosity I always get when I don’t know enough about a story/world to hammer down details with confidence.
    I’ll decide on his eye later.
    Although, I always love the idea of characters having countless stories for how they got scars/nicknames/etc., so everyone in Errsai has a story for how Rosco lost his eye.
    Rosco himself has several favorites.

Step 3 — Decide on the Merchandise

What does this store sell? General goods? Potions? Considering real world possibilities (my favorite thing to do in this situation), is this a pawn shop? A purveyor of refurbished swords and armor? There are countless possibilities, so don’t get stuck on the standards for fantasy shops: Items, Armor, Weapons, and Magic.

Lucky’s is pretty obviously a low-end thrift shop for cheap, second-hand goods. Naturally, it offers everything — at least everything that can be made cheaply and imperfectly. Finding those things, from flawed daggers to frayed novels, is undoubtedly Rosco’s calling.

Step 4 — Decide on the Look

What does this shop look like, inside and out? How is its merchandise arrayed? Does it have dominant colors — a clear aesthetic maintained by its owner? What’s the overall vibe of the place?

Lucky’s looks like any good antique shop — a densely packed nightmare of stimuli. Of course, the difference is that Lucky’s is lined with broken things you don’t actually want — things that you’d only buy at the worst of times, in the direst of needs. Lighting comes primarily from grimy windows, the lights inside of the shop too obscured by Rosco’s bent and breaking merchandise.

Step 5 — How Does It Make Money?

I guess Lucky’s actually pulls in enough of an income to survive in a fantasy city?

Actually, no — scratch that. I love the idea that Rosco found a loophole that keeps Lucky’s open forever; some kind of legal motion that locked it in government-funded perpetuity. Something starting with a petition to have it made into a historical landmark, which spiraled way out of control.

The point is, this junk heap is government-funded, somehow. And I love it.

Of course, I think Rosco still needs to make enough money to eat, so there’s a backroom lined with lock boxes, all available for rent — to people Rosco likes. Because that . . . is just the right amount of “shady.”

Step 6 — Add Some Regulars

No establishment is complete without regulars. Here are the first few ideas that come to mind:

  • A tall man with a deep voice stands outside, hawking Rosco’s wares. He does this rarely and is even more rarely paid.
  • When there is hawking, a much younger woman leans on the front of the shop, accompanying the large man’s cries with flute music. She seems to be a descendant of the shop’s original owner, begrudgingly attached to it.
  • Two old men visit Lucky’s almost every day, setting up whatever ramshackle table is available, playing whatever old, broken games Lucky happens to have.
  • Once a week, Mr. Olimpaie comes from Rainwater Archaic to browse for enchantments. He has never bought a single thing.

And, with that, Lucky’s is as finished as I dare to make it in the worldbuilding phase. I was going to add a “Give It Some History” step, but that actually worked itself out over the course of the build.

Anyway, thanks for joining me for this short bit of brainstorming! I hope you enjoyed!


To all of my regulars, thank you guys, once again, for reading. I’m not able to post every day, like I want to, but the site is still slowly building up a following, and that’s incredible. In the last few months, I’ve almost doubled my number of followers, and that support actually keeps me going. I’m not exaggerating — if not for you guys, it would be so hard to stay positive on the totally blind scale of writer self-doubt. Thank you, thank you, thank you.

But also, of course, thank you if this is your first time visiting. My name is Louis Santiago, and I’m a fantasy writer based in the Bronx. My short story, “Aixa the Hexcaster,” was published last year in Mirror Dance Fantasy. However, I’m still very much learning about the writing process–still trying to figure it out–which means posting here every week, even though I make absolutely no money from it. So, if you like what you read here and feel up to getting updates by email – a new post from me delivered right to your inbox – then please hit the Follow button at the bottom of this page. Because, even though all I get from this site is emotional support, that support means the world to me.

But, either way, thank you again just for stopping by. And, as always, write well.

Let’s Make: A Fantasy Alcohol

I’m sitting here with a rum and orange.

Don’t worry–I’m not drunk. Even though I don’t drink often (or I don’t think I do), I’ve settled into the habits of nursing drinks or spacing them out so long that I never get well and truly smashed anymore. Even if I’ve been drinking all day long.

Oh, right . . . Full disclosure, I’ve definitely been drinking rum and oranges all day.

A totally not-that-serious blizzard hit New York and everything shut down, including work, so I figured I’d grab some rum to make the extra day off a little bit more sound.

The result of casually mixing bevs all day: I thought it’d be fun to make a fantasy alcohol together.

Now, this will be a challenge, because, unlike last time’s Let’s Make, I’m pretty clueless. Last time, I made an animal, and I love animals; I’m a huge nerd for weird animal facts and regularly procrastinate by googling “new cutest animal [insert year]” (red pandas are still the reigning champs). I’ve even worked at the Bronx Zoo, taking the opportunity to learn a lot about the animals on exhibit.

In contrast, I know nothing about alcohol. I like beer. I like to mix incredibly simple drinks for myself once in a blue moon. I don’t have the palette required to enjoy wine . . . That’s pretty much it.

But, hey, there will be drinks in Rainwater Archaic, and this site is supposed to be about challenging myself, so let’s figure this out together.

Step 1 – Choose a Type: Beer, Wine, or Spirit

It feels like starting with a big picture question always works best whenever I make something for a story, so we’re starting with as broad a choice as I could imagine.

And, immediately, I’m going with “spirit.” I’ve already made a spirit and a wine for other fantasy projects, but making spirits always feels fun. I don’t know why. Maybe because ales and wines seem more commonplace for fantasy? Whatever–spirits it is.

Step 2 – Add the Fantasy


I know this is immediately out of order compared to last time, but I’m having a hard time with what would’ve been the second step: Choose a Base Material. For whatever reason, it’s a little tough deciding on a random material to distill for this drink, so I’m going to take another route–hope that I find some fuel for this creative fire. Something to bring it together.

A bit of brainstorming later, the answer is . . . goblins.

No, I’m not fermenting goblins to make this drink.

This spirit is made by goblins, or some other semi-intelligent race of monsters. It’s a weird idea. Which makes it perfect.

Side note: I refuse to use typical goblins in a fantasy story, but this isn’t Let’s Make: A Fantasy Monster, so we’ll have to call them goblins for now.

Step 3 – Choose a Base Material

Mushrooms seems like the perfect answer . . . but mushrooms don’t contain sugar, and thus can’t be fermented into alcohol.

The runner up: tree sap.

The sap from a stunted tree that grows in swamps.

Ugh . . . why is everything in my mind gross? Yeah, sure, these little monsters make disgusting alcohol from swamp trees.

Step 4 – Choose a Name

“Nosh” came to mind immediately. It sounded wrong though, and, sure enough, it’s a term for “food,” a little too far afield to work for my drink.

I tried googling “mash” as well, remembering that as a brewing term, but it’s a specific brewing technique, which would make it a lazy name.

Considering all the elements that went into it, I lighted on “bog sugar,” which I liked a lot. However, that was probably because it reminded me of “moon sugar,” a drug made by the Khajiit of the Elder Scrolls series.

So, instead, I went with a simple, playful alternative: “bog syrup.”

I may change it (depending on what the monster people who made it turn out to be like), but I’m happy with it at the moment. I’ll be using it for Rainwater, after all, and the inherent sarcasm of “bog syrup” is perfect for that story.

Step 5 – Assign a Social Niche

This is the part where I’m supposed to say when and where people drink bog syrup, as if it’s a normal drink.

But it isn’t. Bog syrup is most commonly used as fuel for fires, deemed unfit to drink by the average person. Perhaps because there are so many stories about how it drives people crazy or kills them.

Of course, there are still people who drink it–vagrants who find crude, abandoned stills out in the swamps. Cultures that celebrate those rare finds. The former often sample too much, destroying their minds. The latter, determined in the way of humans to have what they want, practice careful sips of the syrup, often arguing that it isn’t hurting them while it slowly obliterates their brain cells.


Well, that was fun. I apologize that my mind is so fucked up, but that was easily the most unique form of alcohol I’ve ever created, so I’m excited–even though it’s absolutely disgusting.

If you’re a regular, thanks for stopping by again. Fair warning: I’m probably going to follow this one up on Thursday, with a Let’s Make for the goblin creatures that make bog syrup.

If you’re new, my name is Louis Santiago, and I’m a fantasy writer based in the Bronx. My short story, “Aixa the Hexcaster,” was recently published in Mirror Dance Fantasy. However, I’m still very much learning about the writing process–still trying to figure it out. Part of that means posting on here every weekday, even though I make absolutely no money from it. So, if you like what you read here and feel up to getting an email every weekday–a new post from me delivered right to your inbox–then please hit the Follow button at the bottom of this page. Because, even though all I get from this site is emotional support, that support means the world to me.

Either way, thank you just for dropping by, and, as always, write well.

Muse Tuesday – Some Kind of Bow | Rainwater Archaic

Hi there, and welcome to my first Muse Tuesday, a series of practice scenes from my WIP’s, and my favorite canons, just for practice.

Now, I know Workshop Wednesdays would technically be a better fit for these scenes, but I want a dedicated place to explore characters and dialogue, separate from Wednesday, where I focus on descriptions.

To be clear, Muse Tuesday scenes might be a little rough, but I still invite comments. If you notice that I rely too heavily on certain descriptors, if you feel characters are just completely unlikable, or if you just want to say you enjoyed the scene, please feel free to comment.

Now, let’s get right into this scene, set in the world of my next project Rainwater Archaic.


Musa Dajen lifted an eyebrow. “What the hell’s it?”

“Whelp,” Zircon started, smacking his lips in that way everyone hated, holding the ‘it’ in question up to his eye. “Looks like some kind of bow.”

“A bow?” Musa grumbled, all attitude and skepticism. It was a long contraption of pitch-dark metal, alive with odd, sparkling patterns where the light hit it. Attached to it were smaller limbs of the same metal, fanning down its back, and a flat, wooden handle, oddly placed.

Musa had tried swinging it like a sword, but its flat handle was unwieldy.

Rook had given it a long, half-lidded stare, the tattoos on her arms coming alive with blue light as she burned from the inside with magic. When the light faded, she’d handed it back with a terse, “Not a catalyst.”

Otar had refused to touch it altogether, rubbing his giant hands together nervously. “It would be best if we . . . just took it back to Rainwater, perhaps?” he said, with a hopeful shrug.

And naturally, Zircon nodded in agreement . . . before pulling the thing up to one eye again anyway, shouting, “Crossbow!”

Everyone sighed.

“Just, put the damn thing down, Zircon,” Rook groaned, knowing he wouldn’t. And then quickly adding, “And don’t point it at us.”

As if that was a reminder, Zircon immediately started pointing it at everyone. “Really though! A crossbow, innit? Gotta be!”

“I’ll cross your goddamn bow if you point it at me again,” Musa said. When he noticed Rook staring, he shrugged. “I’m tired.”

She kept staring.

“The threats’ll be better tomorrow, I promise.”

The staring intensified. By merit of not changing at all.

“Bloody hell, woman. I’ll carve you a new tattoo if you don’t stop staring.”

And Rook, knowing Musa too well to be intimidated, nodded. “That’s bett–”

The room shook with voiceless godsong. Everything turned purple in a glaring flash as wings flared out, two whipping to each side of the contraption in Zircon’s hand as it fired–a single, crackling bolt of violet energy. All of their heads turned, watching the bolt arch up, hitting a wall.

And passing through it, completely silent, leaving no trace of its passing.

Musa, closest to a window, ran over and threw it open. The purple bolt was a dot on the horizon, slow to disappear.

When he turned around, everyone was cursing at Zircon, who cradled the crossbow to his chest. “Well, I was right, weren’t I!? I said it was a crossbow and it was!” he was shouting over them.

Musa, seeing the distraction, managed to sidle close to Zircon . . . and snatch the crossbow the moment it was held in only one hand. The motion, the quickness of it, shut everyone up, making it easy for Musa to command their attention.

“Only thing this is–right?–is mine.”


Again, this was a practice scene from Rainwater Archaic, a WIP. If you enjoyed it, let me know with a like, because I loved writing it. I’m finding myself super familiar with these characters immediately and I’m looking forward to the point when I can devote myself to making them bicker about whether things are crossbows.

But, even if you don’t like or comment, thank you for passing by.

And, as always, write well.