Let’s Talk About – My Writer Quirks

So, if there’s one thing my writing group has exposed to me by accident, it’s my collection of what I think of as “Writer Quirks”: illogical standards / habits that dictate how and what I write.

I mean, I knew they were there, but some of them have been discovered by my writing group, so I’m thinking about them more this weekend.

And, since I woke up to some serious snowfall, I thought ‘why not just take a chill snow day and talk about my Quirks–the things that make me the weird writer I am?’

Yeah. Yeah, that could be fun and chill, so let’s do it.

Number 1 – I love writing in inclement weather.

There’s something about rain in particular that gets the creative juices flowing for me.

And, to be totally honest . . . I think it’s because of Jurassic Park.

Please don’t tease me, but one of the first stories I wrote was about me and my cousins trapped in my old apartment with my cats, who’d become Velociraptor-sized for some mysterious reason.

I was, like, 10 and had just seen Jurassic Park, so cut me some slack.

Anyway, yes, that movie was massively influential for me, so whenever it rains (like it did in the T-Rex scene), the urge to write hits really hard.

And, even if it isn’t raining, I can find an ambient rain sounds video on YouTube, put on headphones, and just go.

Number 2 – I love mustache-twirling villains.

Despite evidence to the contrary on this site, I do love villains. But not the misunderstood, “morally ascendant” ones.

No, I love obviously evil mustache-twirlers.

Like, the more ‘comically evil visual cues’ they toss out at first glance, the better. Is that villain in a black leather coat? Great. Is that villain in a black leather trench coat with shades on, and eyes that are burning so fucking red you can see them through the shades? Fucking glorious.

Paramount among them (obviously) is Albert Wesker as he appeared in Resident Evil 5, where he takes “obviously evil” to the ultra max.

Like, “Guys . . . I don’t want to jump to conclusions here, but . . . I think this guy is evil?”

Making him look like a stern, Aryan man was not enough; he had to be a stern, Aryan Terminator in (what looks like) head-to-toe snake skin.

It’s just so over-the-top. I love it.

Number 3 – I love writing outside
(but I hate writing at coffee shops).

I know–I should hand in my Writer Card right now.

But, seriously, I must have missed the window where it was comfortable to write in a coffee shop.

Because, every time I try, the “You can only sit for 30 minutes while eating” sign blares at me. Or the overhead music does. Or there’s a group in the corner, laughing and talking loudly about whatever. Or there are the people around me, working on/looking at who-knows-what on their computers (porn being a very real option from the Starbucks stories I’ve heard). And, real talk, that mystery of “What are they working on/looking at?” emboldens people to just stare at your computer screen while you write; seriously, the last time I wrote at a Starbucks, the woman sitting next to me went zero-fucks and openly started reading what I was writing.

Yeah. Thanks–I’m good.

However, I do like writing pretty much anywhere else outdoors–the more secluded, the better.

And this all came from my first NaNoWriMo, where I discovery-wrote Memory in different spots all over New York. The first post in that series, (which I called 30 Days of NaNoWriMo) starts at home (which was not the plan), but what followed was a fun, 30-day romp where I searched for places I could viably write, ending with the Cloisters. And I think that romp ruined me forever. I can (and still do) write from home, but I will almost always write more enthusiastically outside.

Unless it’s at a coffee shop.

Number 4 – I was heavily inspired by
Samus Aran from Metroid.

I’ve probably talked about this on here before, but a major influence for my strong female protagonists was Samus Aran. In particular, the above diagram from the Super Metroid Nintendo Player’s Guide.

My Samus is and always will be 6’3” and 200 lbs.

That said, Samus is only one side of the “Strong Female Character” spectrum; on the other side is Mabel Pines, who I’ve wanted to write an entire post about for a while. For now, suffice it to say that I love Samus for being a strong woman who’s massive, imposing, and badass . . . and I also love Mabel Pines for being a strong woman who’s nerdy, boy-thirsty, and hilarious.

Samus was an awesome gateway for me and I will always love her, but it’s important to say that she is not the end-all example of what a strong woman is.

Number 5 – FFVI made me want to write Fantasy.
FFVII guaranteed I’d never write anything else.

I was massively inspired by Jurassic Park, but my desire to write awesome stuff was forever turned from “no-frills American action movie” to “Fantasy” when I played Final Fantasy VI for the first time.

The Magitek Armor (made weird and fluid by the art of Yoshitaka Amano), the presence of fae-like Espers (who were not simple analogues of traditional deities), the variety of characters (who reach into pretty much every extreme a crew can have [from a spunky kid to a weary old man]), and the 11th hour twist that the villain succeeds in destroying the world (and you have to fight through the aftermath) made me irrevocably invested in Fantasy’s potential to be unique.

But I didn’t really understand Fantasy’s range until I played Final Fantasy VII.

I don’t want to rant about that game, so I’ll just say that it was the first time I experienced a Fantasy story set in a modern city.

And, as a kid growing up in the Bronx, the idea that a Fantasy story could be based in a modern city–that the slums under a giant city could be the starting point for an adventure with otherworldly monsters and magic–blew my goddamn mind.

I wouldn’t trade the bizarre potential and impossible range of Fantasy for the world.

Number 6 – I have a special designation for music
I want to write stories for–“righteous.”

Last thing–I take crazy amounts of inspiration from music, which I think a lot of us do.

However, I often find songs I want to write for. And, at some point, I started thinking of those songs as “righteous.”

I don’t know how this “righteous song” thing started, but most of the time, those songs will never fit into any of my WIP’s. For example, “Spectre” by Radiohead is the intro theme for a story I am not writing. What is that story? No idea, but I want to write something that fits “Spectre” so badly, and I don’t know why. It just triggers a part of my brain and evokes emotions that I really want to make into a story. I used imagine it as the theme for Aixa the Hexcaster, but it doesn’t fit Aixa’s tone either, so it will forever float as the intro theme for . . . something in my brain.

Once in a blue moon though, the visceral muse of certain songs does inspire entire stories; “Time’s Scar,” from the intro to Chrono Cross, is directly responsible for The Hand and the Tempest, the big project I’m working on after Memory. I heard that song in high school and created an entire story from it. Well, I was in high school, so really, I imagined a CG intro for a story, and then, 15 years later, made that CG intro into a workable plot, but still, if a = b, and b = c, then something-something-math.

~~~

Okay. it is now the late afternoon, so I’m going to clean up what I have and post this. I hope everyone is doing well, and if you liked this post, I’ll be posting again next Sunday . . . or Monday, depending on how insane next week is. I’m potentially landing a freelancing contract, so I will either be bummed but relaxed next week, or happy but wild-eyed and hyperventilating from the effort of making a design project perfect.

Either way, stay safe, enjoy the rest of your day, and eat your oatmeal.

. . .

I started eating oatmeal again recently and found that my old man taste buds think it’s delicious, so I’m on that kick now . . . Anyway, bye!

Remembering

I don’t do well without distractions.

At this point in my life, being in a quiet room, without anything to do, ends horribly for me. Like characters in some of my older stories (vehicles for me to express the phenomenon), I start thinking of the many, many things that are going wrong in my life. Projects that aren’t finished, relationships that ended poorly, mistakes I’ve made. Anything that pulls me down into the silent, tight hole of depression.

It was happening at work the other day, because last week was especially bad for me; the news that an emotionally abusive and physically violent person from my past was–surprise!–living in my apartment again did wonders for my sense of dread, even before the difficulty of finding a legitimate apartment or room settled in. So, sitting at work, unable to focus on anything creative, the progression went something like this:

It’s going to take forever to find a decent room.

I’d be able to find one faster if I had a better job, but just getting an interview seems impossible.

I could get back to working on fonts, but that probably wouldn’t yield big gains.

And, besides, I can’t even focus on creative projects.

What if I’ll never be able to again?

What if I just die without being able to finish anything again?

What if “Aixa the Hexcaster” is the only story that I ever get published, because [and I can’t stress how honest and legitimate this fear is] I get murdered in my sleep?

At that point, I realized I needed any distraction whatsoever, because, for me, depression is always at its most debilitating when I fall into the pit of “I’m going to die.” I can keep myself from falling into it–settle back into a place where I’m just trying to be productive–but if I get stuck, I’ll be stuck for hours. And, of course I would, because, contrary to the word “sadness” being used interchangeably with “depression,” depression is a very different beast. Getting stuck and losing time is part of what that beast actually is.

For whatever reason–maybe because I just couldn’t think beyond the fears–I decided to pull up Google on the work computer. I fully expected it to be blocked, but I blindly typed in “Aixa the Hexcaster” anyway. I think I was trying to get to a review I’d seen on a message board: just one line talking about how, out of all the stories released in that Autumn’s issue of Mirror Dance, “Aixa” was their favorite.

But I was on image search, somehow–maybe an idle click while I was trying to stop thinking about depressing things.

I wound up pausing though–blinking. “Aixa the Hexcaster” is a pretty unique name, I’ve discovered, so if you google it, the top results are always the story itself, me talking about it, or images relating to it.

So, it was surprising when this popped up:

anime-paradise-anime-world-of-books

The very first thing I noted, for my own benefit, was that this was not fan art. I glanced at it, and in that first heartbeat, I made sure the first thing I admitted to myself was, “No, seriously, it’s impossible that this is fan art. Like, calm down. That’s not real–you ain’t there yet.” The woman in this picture? Clearly not Aixa Silva.

But what was it then? I followed through, clicking on “View Page,” hoping the resulting site wouldn’t be blocked by IT (‘Seriously, I never browse–just this once, IT, be cool’).

I found a post on the blog of Michael Matheson, a writer, editor, and reviewer. The post was a reading list they’d put together for 2016.

The list was a monster–Michael had put in a ton of time, even listing comics they’d enjoyed.

But, still, the same self-checking reflex that made me realize the feature image wasn’t fan art told me that this page must’ve been linked in error. To make sure, I hit Ctrl + F, typed in “Aixa,” hit Enter.

The page jumped down to “2016 Recommendations (Short Form)”:

  • Louis Santiago – Aixa the Hexcaster (Mirror Dance, Fall 2016) – Writer’s first publication. Still somewhat raw, as one would expect from a first sale, but Santiago’s a writer to watch.

The screen blurred. I only barely managed not to cry, but the effort meant I just sat there for a moment, looking at those words.

The gratitude I feel for those two sentences–seen at such a terrible, terrible time in my life–cannot be expressed. I cannot overstate how much it mattered for me–how much it still matters. It suddenly clicked again that, “Hey, man, you finished another story that you feel good about, and you’ve already started submitting it.”

“Yo, you almost finished the rule set for your own game; it’s almost ready to be tested.”

“Dude, you come up with new fonts really quickly. And, like, yeah, there’s still no way to tell if that will be profitable at all, in any way, but, hey, it’s still something you’re awesome at.”

I was getting somewhere. It was taking forever, and it always would, but progress was still being made. Ground was still being gained.

At the best of times, you barely even notice that kind of progress.

At the worst of times, remembering it can save your life.

~~~

I need to sincerely thank Michael Matheson for single-handedly pulling me out of a really bad place a few days ago–for helping me keep going. Michael, even if you never see this, or maybe if you see it three years from now, thank you so much.

To everyone here, thank you too. I have always appreciated everyone who stops in to read this blog. Creators say this kind of thing all the time, but, genuinely, without the support, I would not be able to justify doing any of the things I love doing, and I don’t even want to know where I would be if that was the case.

As a quick update, I have been delving into two other modes of creativity:

  • Game design, which is something I’ve always kicked around, but only recently got serious about. After a weekend of board gaming, which my friends and I called XenoPAX, I suddenly understood how to make sense of an old, problematic rule set I cooked up. Since then, I’ve been working out its kinks to make a functional game, and I’m surprisingly close to getting it into game-testing shape.
  • Font design. Long story short: a friend started a video production firm, which resulted in me dusting off graphic design skills I haven’t used since my Infinite Ammo days. I made a few logos for him, which required a custom font, and that led to the strange realization that font design just inherently makes sense to me. It’s slow going, but the goal is to use some extra time here and there to put together fonts I can sell on fontspring.

Writing-wise, I keep working on new ideas for shorts, looking for new places to publish them. I’m also getting started on rewriting an older novel. It means putting a newer one on hiatus, but I honestly haven’t done enough worldbuilding for the new one anyway, so that hiatus was happening regardless.

All of that said, I have to get back to packing and looking for apartments. Thank you again for passing by.

And, as always, write well.