Fantasy Spotlight – The Lord of the Mountain | The Legend of Zelda: Breath of the Wild

So, a few weeks ago, I wrote about how much The Legend of Zelda has inspired my writing. In short, the series kindled my preference for uniqueness . . . and weirdness.

Because, man is The Legend of Zelda weird.

Now, to be totally honest, I’m still playing Breath of the Wild and still absolutely loving it. Loving it so much that I know it’s going to be my last adventure in gaming. I started with Zelda II, I’m ending with BotW. Because I know that it isn’t ever going to get better for me; there will never be a more cathartic experience than having my favorite series rally back against stagnation and massive criticism . . . by becoming a game I’ve wanted since I was 12. I got the unique, open-world, combat-heavy adventure I’ve always wanted, + Zelda. I’m actually quitting after this.

But, the one thing that disappoints me about BotW . . . is that it plays it safe with the series’ weirdness. As a huge fan of Majora’s Mask, I’m sad that there’s no terrifying mask salesman. No moon with giant, human eyes and a snarl.

However, there is one . . . creature in the game that absolutely brings the weirdness.

And for that reason, and a bunch of others, I wanted to highlight it here on the site. Because I feel that this one creature is a beautiful, perfect encapsulation of the entire Legend of Zelda series. That achievement, intentional or not, deserves attention on a tiny blog.

So, everyone, let me start at the beginning . . .  and explain how I found the thing called the Lord of the Mountain.

~~~

As is the point in Breath of the Wild, I was exploring Hyrule one night, setting out into a region I hadn’t explored yet. I’m not sure how many other people get neurotic about exploring every bit of Hyrule, but I’m obsessive enough that I get lost for hours just walking through fields, exploring canyons, etc.

So I was excited to find that this new region had a small mountain on it. Calm and quiet, I started hiking up its southern side.

And almost immediately found that its sandy ledges were home to crows. It stuck out to me, because I hadn’t seen crows anywhere else in Hyrule. Ultimately though, I dismissed it, figuring that the crows were just a bit of the region’s identity.

 

Further up the mountain, it began to rain, the world taking on a mantle of blooming fog. Normal too.

Until I reached the top of the mountain . . . and the fog became thicker. Brighter. The music began to change, and I became excited, thinking I’d found a fun, new secret.

But that was before I listened . . . and heard the creepy discordance of the fog’s song. I followed it through a cleft of stone at the top of the mountain . . .

. . . and came out onto a ledge full of spectral rabbits.

Something’s wrong.

I didn’t move. I’d seen one and only one of these small sprites before–little, long-eared blooms of blue-white light. When a villager spoke about that one rabbit, he’d spoken of a myth. Now, there were at least fifteen of them, foraging around a pond, beneath a tree of pale leaves. All of it was silent in the fog.

I shouldn’t be here.

I tried shifting closer, but one of the spirits saw me and bolted, setting off a chain reaction. The rest of them bolted too, and I jumped to my feet, drawing my sword, expecting an attack.

And that’s when I saw it.

Among the rabbits, a larger beast dashed into the mist, vanishing with them before the fog faded. The pale tree turned dun, the clearing suddenly mundane. No attack came . . .

But I wanted to know what I’d seen.

The next night, I came back. Found the clearing again, made sure I spotted the beast first. A spectral horse, glowing just as the rabbits did. It was facing away from me.

I sneaked close, realizing this was a creature I could ride. Thinking that taming a mythical beast was meant to be part of my adventure.

I jumped on, soothing the phantom horse until it calmed down, smiling when it finally stopped bucking. Eager to get a better look at its golden horns, I turned to see its face.

BotW_Lord_of_the_Mountain_Model

And I saw this.

To be clear, that is one side of its face. On the other side, there’s another set of tilted, golden eyes, staring into the distance. Those eyes are eerily out of place–too far to the side and too high on tandem faces that don’t move. What looks like a trunk is actually a cloth–or maybe a veil–hanging off of that face of masks.

I’ve learned about the medieval fear of the forest, a very real cultural trend that Susanna Clarke conveyed beautifully in Jonathan Strange and Mr. Norrell. It was a practical fear of wild animals that turned into myths of terrible creatures and gods who liked to trick and punish those who trespassed in their woods. The wild was a place that no one could control, better left alone, for everyone’s safety.

This creature’s face finally drove home that fear for me. The crows. The feeling that I shouldn’t have been there in the first place. The music. My exact words were, “Oh God. I don’t like this.”

Afraid and confused, I rode this thing down its mountain, thinking that maybe the game would confirm that it was a good idea–that there would be a cutscene somewhere, or maybe that the man running the nearby stable would compliment me on taming it.

That stable master’s words were, “Is that . . . Is that the . . . Lord of the Mountain!?

“Why would you bring that thing here?

“We’ll all be cursed!”

I galloped the entire way back up that mountain. I brought the Lord back up to its clearing and dismounted the moment we reached its pond.

The Lord looked at me, and then galloped off into the fog, becoming nothing again.

I never once went back to that mountain top.

But I know the curse is there. That I’ve incurred it. That there’s some consequence; a tax for fool-heartiness, meted out by a thing I’ll never understand–with a face of masks.

And that terror is a beautiful reminder. Those strange, terrible things that I love about the series are still there. If anything, they’re more horrifying now.

But, in part, because they’re also a great secret now, easily missed in a series that is all about secrets.

With barely any dialogue, this one creature made me feel all of these complex things. I had a personal reflection about the entire series and what it means to me, coming to a head with one simple, vague warning. A warning given substance by setting cues and major shifts in tone.

But also purely by character design. The Lord’s face, the ringing of its hooves as it walks, the fact that its horns are branches . . . it sells every facet of the series. The mystery, the strangeness, the lack of answers, the sense that we don’t deserve answers.

I can’t talk enough about how in awe I am of this one beast. I know a lot of its majesty in my story dependents on my extremely variable experience with it.

But I also realize that, as a writer, I have the ability to control a similar experience, making it uniform for everyone.

So now, creating a beast that achieves the same goals as the Lord is something I aspire to.

Because I want to give readers a moment this emotionally complex in one encounter with a silent beast.

~~~

Wow. I am sorry that went so long. TL;DR: man, that Lord on the Mountain sure is something.

Really though, thank you for reading, and I hope this one at least conveyed the experience I had, and made it clear how intensely the right design can make someone feel.

PS–The attempts to get on a better schedule and trim down longer posts will continue, I promise (sorry for this 1000+ word beast).

But, for now, my name is Louis Santiago, and I’m a fantasy writer based in the Bronx. My short story, “Aixa the Hexcaster,” was recently published in Mirror Dance Fantasy. However, I’m still very much learning about the writing process–still trying to figure it out. Part of that means posting on here every weekday, even though I make absolutely no money from it. So, if you like what you read here and feel up to getting an email every weekday–a new post from me delivered right to your inbox–then please hit the Follow button at the bottom of this page. Because, even though all I get from this site is emotional support, that support means the world to me.

Again though, thank you just for dropping by. And, as always, write well.

Fantasy Fandom: The Legend of Zelda

I’m writing this on the morning of March 3rd, 2017. Blessed with the day off, I woke up early to wait for my local Best Buy to open. Because then, and only then, can I go pick up The Legend of Zelda: Breath of the Wild.

Sitting here, waiting, I decided to at least start a series that I’ve been thinking of for a while. Fantasy Fandom will be a place where I talk briefly about some of the franchises that shaped my writing. How I found them, why I love them, and what I’ve learned from them.

The first installment was always going to be about The Legend of Zelda. But this morning, as I basically sit and stare at a wall, hands on my knees, waiting for 10AM, I decided, “Today’s the perfect day for this.”

My First Experience with The Legend of Zelda

I don’t remember the year, because I was in single digits–at an age where I wasn’t yet concerned what year it was.

But a friend of the family lived across the street, and one day, my mother brought us over to hang out. The parents quickly ushered us into their son’s room–a guy who greeted us, but then immediately turned back to a TV.

Back to a duel to the death with Dark Link in Zelda II.

At the time, I had no idea he was fighting the most difficult boss in the entire series–that he was at the end of the second game.

All I knew was, “Whoooaaa . . . He’s controlling the guy on screen. And fighting a shadow version of himself.” And, I’m absolutely giving voice to a thought I didn’t understand at the time, but I remember thinking something like, “What kind of meta, psychological struggle is this shit!? With this elf dude! And there are curtains! What is this!?”

I’m pretty sure that wasn’t the first time I’d ever experienced video games–I’d owned an Atari 2600 and played Super Mario Bros., Pitfall, and Duck Hunt at other friends’ places–but this was a turning point for me in gaming. When my family finally got an NES, I proceeded to annoy my mom by asking her to call a bunch of Funcolands and Toys ‘R’ Us’s, asking if they had Zelda.

Again, I don’t know how old I was, but the day when I came home with used copies of The Legend of Zelda and Metroid for the NES were good days. Even though that’s when I discovered that LoZ and Adventures of Link were extremely different.

Since then, The Legend of Zelda has been a staple of my life. I’ve bought and played nearly every one of them to completion. When I write a bio for myself, I always add that The Legend of Zelda was a huge influence for me.

Because it always has been and still is.

Why I Love It

What really grabbed me about that Dark Link fight was the strange pageantry of the whole thing. The fact that the world fell into silhouettes against a purple sky when you fought him. The fact that he was just a doppleganger of Link (this being my first experience with the concept of evil doubles).

That beautiful strangeness endures in all of Zelda, and that’s what I love about it.

Although the series uses some fantasy tropes, it gives them a unique, weird polish that I’ve never seen anywhere else.

For example, Hylians have long, pointed ears. But they are not elves–most certainly not Tolkien elves. Hylians are bizarre. They’re ugly–often comically so. They have strange body shapes that are exaggerated to illustrate their characters. They talk, but always with simple, guttural sounds. In a lot of cases, they’re blatantly, flat out terrifying in their words and actions, although it never seems like they’re being scary on purpose; in most cases, you’re just a kid who happens to hear them say the weirdest things.

Even the hero is strange. Link, we came to learn, is not a single, destined hero who goes on many adventures. He’s a . . . lineage? All of the Links are descendants of the first (and good luck figuring out which Link came first [I think Skyward Sword’s?]), which, on its own, is a bizarre turn for a fantasy hero. I can’t think of another franchise that spans thousands of years, following one bloodline of legendary heroes. Legendary heroes who always come to power . . . with a Princess named Zelda, sometimes a weirdo named Tingle, and always a cast of other staple characters, similar in appearance, but actually different. Zelda runs on a concept of history repeating itself, which allows it to go to strange new places.

All of this means that the only recurring character–who is always the same man as far as I can tell–is the series’ villain, Ganon. How strange for a fantasy series to have a new hero kill the one villain every time, instead of the one hero killing a new villain every time.

Whatever. The point is that Zelda is bizarre in many, many ways, and that’s why I love it.

What I’ve Learned from It

Because of its strangeness, I think Zelda taught me how to be independent with my fantasy. It taught me to write without bowing to established fantasy expectations. There are elves, but they’re not the famous kind of elves. There’s a hero, but, even though he looks similar, he’s a new person every time.

To be sure, Zelda is still pretty typical; it’s still the story of a young boy who inherits a legendary power and leaves his home to slay a great evil.

But Zelda’s strange take on that story made it possible for me to think beyond it altogether.

And, for that, I thank you, Legend of Zelda. I would not be the same writer without you.

~~~

Thanks for reading.

If you’re a regular, thank you for hanging out with me for another week. I forgot to ask last post because I got . . . super touchy feely, but if you liked this post, please drop a Like so I can keep track of how many people enjoyed it. If you didn’t like it, absolutely pass; I’m trying to sift through my series and focus on the ones people like the most, so negative votes also really help.

If you’re new, my name is Louis Santiago, and I’m a fantasy writer based in the Bronx. My short story, “Aixa the Hexcaster,” was recently published in Mirror Dance Fantasy. However, I’m still very much learning about the writing process–still trying to figure it out. Part of that means posting on here every weekday, even though I make absolutely no money from it. So, if you like what you read here and feel up to getting an email every weekday–a new post from me delivered right to your inbox–then please hit the Follow button at the bottom of this page. Because, even though all I get from this site is emotional support, that support means the world to me.

Either way, thank you for stopping by, and I hope you have an awesome weekend. I know I will; halfway through this post, I a) scheduled an interview for a new job and b) went and picked up Breath of the Wild, cause 10AM came and I couldn’t contain myself.

I’ll see you next week, and, as always, write well!